So Update 7 hit this past Monday. You’d think an update would improve the game, right? Well, not in Turbine’s case. *sigh*
Introducing a new class: Super Invisible Loremaster!! No Turbine Points necessary, it’s free to all!
Anytime a Loremaster uses Light of the Rising Dawn or Cracked earth, the character disappears. You can also see another bug in the 2nd picture. Something has gone wrong with all legendary weapons across all classes. Firstly when you’re running, it bounces all over your back and even more spectacularly the LI glow doesn’t sync with the weapon. Characters don’t even hold their weapons properly anymore either. I had to laugh when I first saw it because it’s so bad.
I’m sure I’ve missed bugs. All the old ones are still there as well. They’ve also made more changes that water down the game but more on that in another entry I think. But seriously, I cannot fathom how these things came to be messed up… things that were fine before this update. It seems like Turbine has this need to mess with stuff that isn’t broken and in the meantime, break it, all the while there’s real stuff that needs fixing. Yes we got a new skirmish (though my boyfriend and I tried it on t2 and it was facerollingly easy. Granted we’re geared about as good as you can get on a LM, but still…), the new maps are very pretty, but overall this was a fail of an update. I don’t understand how they couldn’t catch this stuff, why they don’t test more, why they need to rush out buggy material. A kinnie said in game that he doesn’t play the game for its graphics, but for the people. Sure, but when a company can’t professionally release a working product, that will drive people away. Diablo III was just released, GW2 and Secret World are coming out soon. I understand the need to keep up and give players new things to do, but releasing it in a bugged state and breaking things that were previously fine isn’t going to keep people around and will only further damage their confidence in Turbine. [/rant]